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London underground simulator piccadilly line
London underground simulator piccadilly line













london underground simulator piccadilly line
  1. #London underground simulator piccadilly line driver
  2. #London underground simulator piccadilly line manual
  3. #London underground simulator piccadilly line code
  4. #London underground simulator piccadilly line plus

#London underground simulator piccadilly line driver

If the driver exceeds the speed limit for a section, the train will brake automatically until it is both below the limit and the driver presses a flashing "Alarm" button.

#London underground simulator piccadilly line code

Whenever the target speed changes (either at a section boundary or because the code being transmitted has changed) the driver hears a chime - upwards or downwards as appropriate. The train speedometer (in 1992 Tube Stock, at least) is of the horizontal strip type and shows two speeds - the current speed above in green and the target speed below in orange.

#London underground simulator piccadilly line manual

In Coded Manual mode the train is being driven by the driver, but the ATP is detecting the codes in the track and restricting his or her actions. A flashing yellow light on the front of the train indicates this mode. This mode is used in depots or when the ATP system has failed in some way, and is subject to strict rules. The ATP and ATO systems are disabled and the driver drives entirely by sight and according to the signals. In Restricted Manual mode the train cannot exceed 18 km/h and the motors cut out at 16 km/h. Trains have a master switch in the driving cab that can be set to one of three positions: Do we think this is a project that DTG might be able to fit within their normal timeframes (and budgets) for building a route? If we’re talking 50 stations is this the sort of route people would be prepared to pay more for? The mileage looks about right for a TSW route but more than one station a mile is pretty challenging. While we wait for the editor what scenario possibilities are there in a Underground route? Stuck train, train ahead running late, train taken out of service but aren’t there a limited set of ‘circumstances’ to base a script? Does that, over time, erode play value? I know that’s not a cutting edge game but how popular was that? I guess my question is based on how that game did would a TSW version do better? Yes better graphics (although in the dark tunnel from Stratford to Mile End that’s perhaps not that important) but what would this need to get enough sales to make it worthwhile? Londoners and tube experts may have a better idea on this.Ĭommercially how successful it would be leads me to the existing World Of Subways franchise. To that end I’ve always wondered if retro versions made sense, where you’d have the opportunity to do more driving. Personally I doubt the ongoing play value of say just opening doors. One question I have is not just now, but going forward how much automation there actually is.

#London underground simulator piccadilly line plus

Plus of course you have some decent sized branches. Single lines seem an easier task to me (you eliminate the need for a player to be able to move from one line to another, removing the need for a lot of station work) and in this case the Central Line has a pleasant mix of underground and surface working.

london underground simulator piccadilly line

There have been quite a few posts for London Underground routes and if I remember it correctly one asking for the entire system. Hainault Loop from Woodford to Gants Hill lines besides Central & Circle?įor more information, go to these websites on the bottom.Ī Central line 1992 Stock at Theydon Bois station.Ī Central Line London Underground train departs Perivale station. If Aerosoft did the LU's Circle Line, why DoveTail can make other L.U. In 2030, Crossrail 2 will taking over all of Central Line's Epping Branch north of Leytonstone. This is a huge challenge of that route, for more than an hour. Automatic Train Protection was implemented 1995-97 & ATO 1999-2001, with a centralised control centre in West London. With a 1992 Stock eight-car train started in 1993, it's a 53-foot train with more than 680 cars. Also between earling Broadway & Newbury park every 20 minutes. There's a Hainault loop between Leytonstone & Woodford. On Friday & Saturday nights, Central Line will operate from Ealing Broadway or White City to Loughton or Hainault no service to/from Epping & West Ruislip, and again on Night Tube for Friday & Saturday nights, no service between Woodford & Hainault. Possible a new station with connection to the Piccadilly Line Park Royal. The line goes split west & northwest of the North Acton & north of Leytonstone stations.

london underground simulator piccadilly line

The CL started in 1900 as a London Underground's fourth longest line, carring over 260 million passenger journeys travelling between east & west stations.

london underground simulator piccadilly line

And a shuttle service between Woodford & Hainault (every 20 minutes). Every 2 minutes between White City & Leytonstone, every 8 minutes between North Acton & West Ruislip, also every 12 minutes between North Acton & Ealing Broadway, stopping West Acton. They are three depots on this line: West Ruislip, White City & Hainault. It's a red-color, 12 borough, 49 station & 46-mile route from West Ruislip, Northolt, Ealing Broadway or White City to Leytonstone, Newbury Park, Hainault, Woodford, Debden or Epping.















London underground simulator piccadilly line